History
Founded by Colleen Schmitt, the Blood
Spirits set about living up to their name
by creating the post of ilChi,
ambassador/messengers assigned to each of
the other Clans to smooth communications
and foster good will. Their dream
did not live long. The Blood Spirits
had expressed some sympathy for Clan
Wolverine, and the Burrocks called for the
Spirit's annihilation, too. The
motion foundered but it was the start of a
long feud.
The other Clans, predominantly the
Burrocks and Mongoose, targeted the
Spirits with near constant raids, and the
Spirits eventually lost their holdings on
Albion and Homer. Abandoned by the
other Clans, the Blood Spirits chose to
abandon their former comrades. The
ilChis were withdrawn and over the years
the sense of brotherhood was replaced by
hatred.
Years of fighting had shattered the
Spirits, but their isolation, small size
and lack of any resources worth fighting
over probably saved them from Absorption.
They were surprised in the middle of the
Golden Century when the Fire Mandrill
Kindraa Smythe-Jewell approached them,
offering OmniMech technology in exchange
for land. Though wary, the spirits
took the deal and made a similar
arrangement with the Snow Ravens a century
later, trading a number of their little
used WarShips for the bulk of the Snow
Raven's second-line BattleMechs.
Although the Blood Spirits participated in
the bidding for Operation Revival, they
did so in a lackluster manner that ensured
their failure to win a place in the
trials, let alone the invasion force.
Though they followed the Crusader
philosophy, the Blood Spirits did not
think the time was right for an invasion
of the Inner Sphere. they derived
some measure of satisfaction and
vindication when the invaders faltered at
Tukayyid.
In
early 3059, the Spirits' long-time foe,
Clan Burrock, became the target of a Trial
of Absorption, and the Blood Spirit Khans
made a rare appearance at the Grand
Council to support the measure. The
Spirits were horrified when the honor of
Absorption went to the Star Adders and
decided to take unilateral action; they
launched their own attacks against the
Burrock enclaves on Priori and Albion.
However, the Spirits underestimated the
Adder and Burrock response. Though
locked in a trial over the Grand Council's
decision, the two Clans worked together to
counter the interlopers. The Blood
Spirits lost five Galaxies in the assault
and gained nothing. They returned to the
isolation, emerging only for the Great
Refusal a year later.
Society
The Blood Spirits believe that everyone is
important to society and there is little
of the inter-caste bickering found in
other Clans. All the castes are
bound by common training, re-creating the
sense of brotherhood the Clan once had
with the others. However, this does
not prevent the ubiquitous
trueborn-over-freeborn bias, although if a
freeborn warrior can prove his worth to
society the Clan does not place additional
obstacles in his way.
To
describe the Blood Spirits as insular
would be a major understatement.
They rarely take bondsmen, and often
attempt bondsref rather than be taken in
by other Clans. Those few taken by other
Clans rival the Fire Mandrills in their
lack of cooperation.
Their isolation restricts the Blood
Spirits' access to modern technology, and
what technology they have obtained has
been acquired through a circuitous route.
This hardly bothers them, because they see
technology as a means to an end.
They believe that their abilities alone
are sufficient, without the need for a
technological "crutch." In a similar
vein, they shun the use of cybernetics and
related systems. They believe such
systems detract from the warrior's spirit,
and while a few individuals have
cybernetic prostheses, no Blood Spirit
warrior had enhanced imaging (EI) implants
(a neural network implanted in a
MechWarrior that, along with a computer,
provides the warrior with a virtual
battlefield that can be viewed from any
angle) prior to the Absorption War. Since
then, a small number of more aggressive
warriors have made use of the system.
Though they work together, all members of
Clan Blood Spirit are protective of their
privacy. Most have some form of
hobby, often artistic, that they use as a
distraction from the routine of their
lives. The Khans and the caste heads
have encouraged the practice, and it
appears that by granting time to "be
themselves" they have strengthened the
Clan's internal bonds. Knowing the
Clan respects them and their ideas, the
individual Blood Spirits do their utmost
to further the goals of the Clan.
And yet things appear to be changing in
the Blood Spirits. Staunch believers
in tradition, their actions in the
Absorption War (as they call the action
against the Burrocks and Star Adders) flew
in the face of tradition and many have
questioned Khan Schmitt's judgment.
Furthermore, the Clan's defeat at the
hands of the Genyosha in the Great Refusal
on Strana Mechty has exacerbated their
intense dislike of the Inner Sphere.
What were once regarded as "uncouth
barbarians" are now viewed as "rabid
despoilers."
Further, the Spirits are horrified that
the Inner Sphere has attained near parity
with their Clan in technology, and may in
fact be ahead in some areas. They
cite the carelessness of the other Clans
for this state of affairs, blaming them
for the loss of the Great Refusal on
Strana Mechty. The Spirits intend to
exploit the potential of the ProtoMech,
which they gained in a Trial of Possession
on Huntress following the Great Refusal,
as their best chance of fielding advanced
technology with their limited resources.
Military
The Blood Spirits continue to follow the
organizational doctrine laid down by
Nicholas Kerensky (three 'Mech trinaries,
on infantry trinary and on vehicle trinary
per cluster) rather than the modified form
used by most other clans. They
deploy aerospace assets from the naval
reserve as needed. Only Clan Hell's
Horses makes such widespread use of
conventional troops.
Training for Blood Spirit warriors is
perhaps the toughest in the Clans, making
up for the small number of graduates with
their quality. However, while
individual warriors are unparalleled in
their abilities, Blood Spirit units suffer
from lack of initiative. Star
Captains and Star Colonels are too
accustomed to acting on the orders of
their superiors, leading to a rigidity
that a wily foe can exploit.
The Clan has taken the unusual step of
training all its personnel in basic combat
techniques. This gives the Spirits a
massive, if low skilled, reserve to fall
back upon in the event of an attack on
their capital (which, with the exception
of their Strana Mechty enclave, is now
their only territory). The reserve
also serve to bind the civilian and
warrior castes together, the bond of
common training creating the espirit-de-corps
they no longer have with the other Clans.
Allies and Enemies
The Blood Spirits have no official
alliances with other Clans, but the
continued posting of ilChis to Clans Fire
Mandrill and Snow Raven forges a bond and
makes those Clans de facto allies.
In addition, the Blood Spirits have a
tacit relationship with the Diamond Shark,
using them as brokers and suppliers.
The Spirits regard most of the other Clans
with disdain or hatred, but they single
out three for particular attention.
Clans Hell's Horses and Coyote are
regarded as treacherous for their joint
assault that destroyed the Fire Mandrill
Kindraa Smythe-Jewel, the association that
gave the Spirits OmniMech technology.
However, even this hatred pales into
insignificance when compared to that they
have for the Star Adders. The Adders
absorbed Clan Burrock largely intact, and
the Spirits have transferred their feud
with that Clan to the Adders.
Possessions
Worlds: 1 (1 exclusive)
The Blood Spirits have never held
significant territory. At their
greatest extent the spanned five worlds,
and for much of their history they have
had only their enclaves on Arcadia and
Strana Mechty, as well as dominant (but
not absolute) control of York. Since
the Absorption War, they have enacted a
deliberate policy of isolation, taking the
extreme step of withdrawing their people
from Arcadia to York. Furthermore,
they seized complete control of their
capital, forcibly ejecting the Jade
Falcons and persuading Clan Snow Raven to
withdraw.
On Strana Mechty, their holdings have
always been distinct from those of other
Clans, isolated by distance from their
neighbors. Since the Absorption War,
the Spirits have enacted strict controls
on passage through their territory,
further reducing the already minimal
contacts.